You can find the Xenko system requirements on the Requirements page in the Xenko manual.

Xenko currently supports Windows, Android, iOS, Xbox One and Universal Windows Platforms (UWP). Xenko also supports most popular VR headsets and has experimental support for Linux. Support for PlayStation 4 and Switch will come later.

You can find information about Xenko features on the Xenko features page, in the Xenko documentation, on the Xenko blog, and in the Xenko release notes. If you can't find what you're looking for, ask us on the Xenko forum.

You can find the Xenko roadmap here.

Xenko is open-source, highly modular, and super-versatile. You can use it to create mobile, PC and VR games, or as a high-end rendering engine for non-gaming applications such as architecture, medical, and engineering visualization software, training simulations, and so on.

During the introductory offer period, both Xenko Personal and Xenko Pro are free to use. From April 1, 2018, only Xenko Personal is free to use. You can use Xenko Personal if you're an individual or a company with less than $200,000 US of income a year.

You can sell applications made with Xenko without restrictions, except applications made with Xenko Education.

Yes, you can use Xenko sample assets and code in your games. However, we don't recommend using them in commercial games, as they're well known and used by the community.

No, you don't have to upgrade Xenko if you don't want to. However, we recommend you upgrade to benefit from new features and bug fixes. Xenko automatically upgrades your code and assets when you open a project in a new version. In the case of important API changes, upgrading Xenko might break your application. We recommend you make a backup of your project before upgrading it.

Currently the source code of the Game Studio is available only to Xenko Pro Plus and Custom subscribers on a corporate basis. If you would like to subscribe to Xenko Pro Plus or Custom, please contact us.

You can get support on the Xenko community platforms or in the documentation troubleshooting section. If you use Xenko Pro or Pro Plus, you're also elegible for Xenko premium support at extra charge. Please contact us for more information.

We'll be happy to include your changes in future Xenko versions if they help others. You will be able to create a branch and pull request directly from the Xenko repository right after the Xenko registration system opens (August 1st 2017).

Maybe! Let us know when you're about to release your game. We'll be happy to discuss how we can help!


Yes. You own all the content you make with Xenko, even if you end your Xenko subscription.

No. You can build and distribute applications made with Xenko with zero royalty fees.

You're eligible to use Xenko Personal for personal use, or if you're a commercial entity with a yearly income under $200,000 US. Non-profit organizations and commercial entities with a yearly income of over $200,000 US aren't eligible to use Xenko Personal.

Xenko Education is only for universities and teaching institutions. If you're a student, use Xenko Personal.

You're not allowed to work with different editions of Xenko on the same project at the same time. However, you can always upgrade your project to higher license editions. When you combine projects that use different editions, the resulting project must be used with the higher edition of the two. For example, if you combine a project made with Xenko Pro and Xenko Pro Plus, the resulting project must only be used with Xenko Pro Plus. During the introductory offer period, projects made with Xenko Pro can be downgraded to Xenko Personal.

During the introductory offer period, Xenko comes with a pre-activated license. You don't need to get a separate license. From 1 April 2018, you'll need to create a Xenko account to use Xenko.

No - but if you contact us before you release it, we might be able to help promote your application.

If you're using Xenko Personal, you must display the Xenko logo in your game's splash screen, and state that you used Xenko in your application credits, packaging, and manual. For more information, see the Xenko logo guidelines.

Yes, you can modify Xenko as you need without restrictions.

No. As of Xenko 2.0, you don't need to open the source code of your game if you modify the Xenko code.

Under the terms of the Xenko end user license agreement, you can share modified versions of Xenko in source code or binary form only to users who have the same Xenko license as you or higher. Additionally, you must include the Xenko end user license agreement at the root of the shared files.

You can include any part of the Xenko runtime in your application without restrictions. Under the terms of the Xenko end user license agreement, if you include Xenko source code or any other part of Xenko that isn't part of the Xenko runtime, you can distribute your application only with users who have the same Xenko license as you or higher.

No. Under the terms of the Xenko end user license agreement, you can't remove or disable the user authentification system, even for intenal use, and even if you have access to the Game Studio source code.


The information on this page is provided "as is" and has no legal value. Silicon Studio makes no guarantees about the accuracy or the completeness of the information on this page.