Announcing Stride 4.2

The Stride contributors are thrilled to announce the release of Stride 4.2, now fully compatible with .NET 8 and leveraging the latest enhancements in C# 12. Read more about it here.

Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

Community Meeting February 2022

authorAggror Jorn

The Striders discussed allocating their $4,220.48 USD budget for bug bounties and new features. Funding proposals include fullscreen Vulkan support, UI slowness bug research, Linux runtime support, decal support, morphing target animation support, and embedding Stride into UI frameworks. Release 4.1 is in progress, and an Epic grant proposal is being prepared.

Meeting

Community Meeting November 2021

authorJorn Theunissen

After a month on Open Collective, the Stride collective reached $1,984.31 USD and discussed funding for various projects. Plans for requesting an Epic grant are in progress. Ongoing development includes physics constraints, splines, and the upcoming release of version 4.1.

Meeting

Open Collective

authorAggror Jorn

Stride has been using Patreon and Github sponsors for a while now. However, in the recent community meeting of october 1st it became apparent that these donation platforms don't really suit all of our needs. Both Github sponsors and Patreon don't really show where the money is going.

Sponsor

Community Meeting October 2021

authorJorn Theunissen

It has been quite a while since we had a community meeting with the Stride community. On the 1st of October 2021 we had a good 2 hour chat about various topics on the Stride game engine.

Meeting

Stride 4.0 is Now Live

authorVirgile Bello

Stride 4.0 is now out of beta, and the Xenko game engine has been renamed to Stride. This release brings Voxel Cone Tracing GI, .NET 5 support, flexible GPU instancing, Vulkan improvements, and new documentation and tutorials. The Stride team is also welcoming new developers to contribute to the engine's development.

ReleaseTutorials

VL.Stride Released by vvvv

authorvvvv

We're excited to announce that vvvv has released a new 3D engine for vvvv, our visual live-programming environment for .NET. Named "VL.Stride," it is essentially a wrapper around the Stride engine and can be used independently from the Stride Game Studio.

Announcement

Community Meeting May 2020

authorJorn Theunissen

On May the 8th we held another community meeting in the Discord. Its main goal was to talk about the ongoing work on Stride and its first official release after the rename to Stride.

Meeting

Xenko Has Been Renamed to Stride

authorJorn Theunissen

The Xenko game engine has been renamed to Stride. From now on, all source code, blogs and tutorials will use the name 'Stride' instead of 'Xenko'.

Announcement

Recap January 2020

authorJorn Theunissen

Stride is changing its logo due to similarity concerns with substance/adobe's logo. The community is invited to submit new designs for the Stride logo. Meanwhile, the 3.2 release is approaching, and the engine's rename to Stride will follow. Check out the community projects BanditRevolver and AggrorJorn for inspiration.

Meeting

Recap December 2019

authorJorn Theunissen

Happy new year everybody. In this blog we do a quick recap of the final developments of Xenko in 2019 and what the community has been up to.

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